700 man-hours down the road, Deep Space Noir has entered pre-alpha.

Hint: there is a download link at the bottom of this story

They would have made great pieces…

TL;DR changes I talked about in my first dev diary did not produce expected results. New approach adopted.

Initial gameplay draft (on the left) and how it looks after thorough rework an year later (on the right)

The very first Zenith:Unknown prototype

Pornstache Productions

Solo-dev-obscene-mothefucker-one-man-army. Creator of Deep Space Noir adventure game, Zenith:Unknown board game and a metric shitton of popular media.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store