Deep Space Noir Development Diary 2: The pre-alpha

700 man-hours down the road, Deep Space Noir has entered pre-alpha.

Technically the game was out of prototype phase long before that moment. Maybe at around the 350-hour mark in August 2020. At that point it was apparent it’s already way more than a proof of concept used mostly to convince myself whether it’s worth wasting another good few thousand hours and euros on the development. But yeah, there was certain amount of game in there already. Station droid was freely roaming on its own, player controls were in place, loads of interactive shenanigans not obvious to the player but contributing to the overall atmosphere were implemented, tons of new HD textures were created and generally almost every single object got reworked multiple times.

The asteroid field turned out particularly sweet

in 2021 it is [nearly] impossible to have your game decently populated using 3rd party tools.

For various reasons. Some technical, some in the realm of legal restrictions. And just so there is some foundation to my words, I went through following tools, while I was getting increasingly annoyed:

  • Poser
  • Daz Studio
  • Character Creator
  • Character Generator
  • MakeHuman
  • Mixamo

Last, but not least, I wanted to finally launch the site.

All that proved to be pretty time consuming and there are at least 50 hours in addition to these 700 that were consumed by the site alone. Frankly, initial item interaction only took a day or so and ended up unexpectedly sweet. And I’ll tell you the secret to that. Separate postprocessing layer with narrow depth of field to pin player’s attention on the object. It then took 2 weeks to complete and automated traffic control alone took more than 2 weeks. These were probably the most time consuming features of the game so far.

What’s next

I need to focus on the gameplay itself. Which will be interesting feat, considering everything I wrote in the initial script is already obsolete, as the story moved in different direction.

Next dev diary format

I think this shall put an end to text dev diaries on Medium or wherever. Instead, I will move on to video on YouTube and that will also impact frequency, as it takes way too long for me to write meaningful text now and talk about everything that happened in the meantime. It’s okay for retrospection and I may actually write a long essay every now and then as the game goes through major milestones, like alpha, beta and release, but for the time being, progress tracking will be covered on Pornstache Productions YouTube channel, so make sure to subscribe.

A short manifesto

With the release of Cyberpunk 2077 and the following uproar, it became apparent that for the wide majority of what used to be gamers, but has presently reduced themselves to a bunch of bitches,

games are like toasters — a product that is bought to meet certain practical role and personal expectation.

That’s the new fucking norm. The whining bitches are the new fucking norm. And the whining bitches are not your mama’s boys these days. They are politicized to fuck and back. Everything, every-fucking-thing, is boiled down to race, gender and discrimination and if you disagree with such ridiculously shallow setting, you are either insert-random-shit-here-phobic, insert-another-random-shit-here-ist or simply, a bigot. Generation woke has spoken and there’s but one righteous point of view. Theirs.

Well, let me simplify the situation for you. That’s fucking disgusting!

You are fucking disgusting! You fucking tools! You dumb fucking fucks! You self-important pricks! You depressed, confused, ignorant, destructive assholes!

Every creator can do and say whatever the fuck they please in their own work!

It’s an original creative work, set in fictional environment, portraying fictional characters and events. If you would like to project your real self in that environment, that’s fine, that’s what it was created for. If you would like to push your psychotic shit upon one’s original creation however and twist it in a manner that seems to fit your perspective for the time being, I have bad news for you — you are fucked up in the head. And somewhere deep inside, you know that, but refuse to accept it for reasons I can’t care less about. So let me repeat it — you are fucked up in the head and you don’t belong in this fictional world. So just do not force yourself into it and ruin it for everyone else with your humble fucking opinion how bad it is, just because you feel you are entitled to publicly announce your point of view.

Solo-dev-obscene-mothefucker-one-man-army. Creator of Deep Space Noir adventure game, Zenith:Unknown board game and a metric shitton of popular media.