Zenith:Unknown development diary 2: Nope, no gameplay here either. What about there?

TL;DR changes I talked about in my first dev diary did not produce expected results. New approach adopted.

The concept of having resource-based sector functionality seemed so appropriate and logical on paper, I immediately rolled up my sleeves…

When it’s done.

And before you start huffing and puffing, here is what I changed.

Solo-dev-obscene-mothefucker-one-man-army. Creator of Deep Space Noir adventure game, Zenith:Unknown board game and a metric shitton of popular media.

Solo-dev-obscene-mothefucker-one-man-army. Creator of Deep Space Noir adventure game, Zenith:Unknown board game and a metric shitton of popular media.