700 man-hours down the road, Deep Space Noir has entered pre-alpha.

The very first Zenith:Unknown prototype

As a designer and writer (and generally a creative) my typical workflow makes use of a complex combination of 2D and 3D software, word processors, spreadsheets, charting, presentation, mind mapping and collaboration tools* even during the earliest stages of my endeavors. Sometimes my madness requires the addition of audio and…

Pornstache Productions

Solo-dev-obscene-mothefucker-one-man-army. Creator of Deep Space Noir adventure game, Zenith:Unknown board game and a metric shitton of popular media.

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